LIVE Coding "Happy Jumping"
What it is
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Why Hacker News recommends it
HN commenters point to it as a patient, full-length walkthrough of how a raymarched shader is built from scratch.
- 2 people recommended it
- 2 different months
- 1 strong recommendations
- first 2020, last 2022
What HN commenters said
“is fantastic, yes it's five hours but worth it.”
Five-hour live coding of a 3D shader
jwatzman, 2022-06 · Strong recommendation · in “Source code for 4kb demoscene production “Elevated” released (2016)”
“And the video that goes through its creation step by step”
Six-hour step-by-step creation of a raymarched shader
trollied, 2020-10 · Recommendation · in “Raymarching with Fennel and LÖVE”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: shadertoy, glsl, raymarching, procedural animation, live coding, signed distance fields
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