Jonathan Blow: Video Games and the Human Condition
What it is
Jonathan Blow's 2010 Rice University talk argues that game designers refine their techniques in ways that can manipulate players, as with A/B-tested social games. He discusses the ethical responsibility of designers and what games can offer beyond addiction.
Why Hacker News recommends it
Recommended as a thoughtful critique of addictive game design and the designer's role in building ethical games.
- 6 people recommended it
- 6 different months
- 2 strong recommendations
- first 2011, last 2017
What HN commenters said
“He held an amazing talk / presentation at Rice University called "Video Games and The Human Condition”
Amazing talk by smart, humble developer
kitsune_, 2012-07 · Strong recommendation · in “Thoughts on Consoles and Certification Processes - Jonathan Blow”
“Jonathan Blow has a great presentation on the mechanisms of video game addiction and the role of the game designer in building ethically responsible games [0]. I highly recommend it”
Mechanisms of game addiction and ethical design
JasonSage, 2016-11 · Strong recommendation · in “How Casinos Enable Gambling Addicts”
“games like Farmville are A/B tested to maximize addictiveness and profit, rather than maximizing fun.”
Rant on A/B-tested addictive social games
alexkcd, 2011-10 · Recommendation · in “Who killed videogames?”
“I would watch Jonathan Blow's talk on Video Games and the Human Condition now.”
Helps see how games manipulate you
dunckr, 2014-04 · Recommendation · in “Ask HN: I am a good developer but have a serious gaming addiction”
“Johnathan blow put on a great talk about games and the human condition”
Scathing critique of manipulative game design like Farmville
ultimape, 2014-11 · Recommendation · in “Screeps – the world's first MMO sandbox strategy game for programmers”
“But he has given some amazing talks.”
Amazing talks despite condescending reputation
kelukelugames, 2015-02 · Recommendation · in “‘Braid’ creator sacrifices his fortune to build his next game”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: jonathan blow, game addiction, farmville, game design, monetization
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