Rendering Tiny Glades With Entirely Too Much Ray Marching
What it is
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Why Hacker News recommends it
Cited as a talk full of rendering tricks, and as an example of what a small team can do with custom tech.
- 1 people recommended it
- 1 different months
- 0 strong recommendations
- first 2024, last 2025
What HN commenters said
“There’s a recent tech talk about it which is full of wizardry”
Tech talk on Tiny Glade full of rendering wizardry.
MattRix, 2025-01 · Recommendation · in “VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: ray marching, global illumination, tiny glade, gpu-driven rendering, game engines
Also recommended by the same people
explainerThe Beauty of Bézier CurvesFreya Holmér · 16 HN recommenders · 2021–2026
explainerThe Continuity of SplinesFreya Holmér · 10 HN recommenders · 2022–2026
demoelevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)Demoscene High-Quality Videos (Annikras) · 7 HN recommenders · 2013–2025
tutorialPainting a Character with MathsInigo Quilez · 13 HN recommenders · 2021–2025
talkThe Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)Mladen Mijatov · 13 HN recommenders · 2013–2026
talkA Deep Dive into Nanite Virtualized GeometrySIGGRAPH Advances in Real-Time Rendering · 7 HN recommenders · 2021–2026
lectureSiggraph2019 Geometric AlgebraBivector · 8 HN recommenders · 2020–2022
tutorialI painted a Landscape with MathematicsInigo Quilez · 7 HN recommenders · 2022–2025