Exploring the Tech and Design of Noita
What it is
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.
Why Hacker News recommends it
It is the go-to talk for anyone building falling-sand or pixel-physics simulations, and several commenters say they modeled their own engines on it.
- 7 people recommended it
- 7 different months
- 3 strong recommendations
- first 2020, last 2026
What HN commenters said
“Highly recommended if you want to dive deeper into the topic.”
Explains the Falling Everything Engine behind Noita.
panzerboiler, 2022-05 · Strong recommendation · in “Making a falling sand simulator”
“I've modeled my architecture after this fantastic GDC talk by the Noita devs”
Fantastic GDC talk used as architecture model.
hopfog, 2024-04 · Strong recommendation · in “Web Game Engines and Libraries”
“this is a good GDC talk about how it does so”
Good GDC talk on Noita's terrain deformation tech.
endgame, 2020-03 · Recommendation · in “Lemmings 2: The Tribes”
“If you like a small challenge, watch a few minutes of this video about a game called Noita”
Shows Noita starting with QBasic physics simulations.
zubspace, 2020-11 · Recommendation · in “30 years later, QBasic is still the best”
“If you haven't seen the GDC 2019 talk about tech and design of Noita I recommend checking it out.”
Shows early prototypes and challenges of building in a falling-sand game.
Impossible, 2021-07 · Recommendation · in “The Powder Toy”
“Here's a talk from the creator of Noita about the underlying tech.”
Creator explains Noita's tech, including multithreading from 9:20.
bo0tzz, 2022-05 · Recommendation · in “Making a falling sand simulator”
“I found this GDC talk about Noita pretty interesting”
Interesting GDC talk about Noita.
thezipcreator, 2026-02 · Recommendation · in “Sandboxels”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: noita, gdc, cellular automata, physics simulation, game architecture, multithreading
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