Sonic behind waterfall - RetroArch shader comparison
What it is
A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
Why Hacker News recommends it
HN cites it as the example showing why CRT emulation is needed to render effects the original artists intended.
- 1 people recommended it
- 1 different months
- 0 strong recommendations
- first 2020, last 2024
What HN commenters said
“here's a video that shows the Sonic waterfall in motion with various CRT-simulating shaders applied on top”
Sonic waterfall in motion with various CRT-simulating shaders.
mikepurvis, 2020-12 · Recommendation · in “Designing 2D graphics in the Japanese industry”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: retroarch, crt shaders, dithering, sega genesis, sonic the hedgehog
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