Failing to Fail: The Spiderweb Software Way
What it is
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Why Hacker News recommends it
HN keeps recommending it as an inspirational, funny talk on running a long-lived indie studio and what Steam provides for its 30% cut.
- 11 people recommended it
- 8 different months
- 4 strong recommendations
- first 2018, last 2025
What HN commenters said
“Jeff Vogel from Spiderweb Software have an awesome retrospective on his games and company at GDC 2018”
Retrospective on Spiderweb Software's games and company
cpeterso, 2018-12 · Strong recommendation · in “How ‘Baldur’s Gate’ Saved the Computer RPG”
“his latest GDC talk is fantastic (and a better version of this blog post)”
Fantastic GDC talk and enjoyable speaker
hartror, 2019-08 · Strong recommendation · in “Why All of Our Games Look Like Crap”
“this talk is legendary and inspirational to aspiring game devs”
Retrospective on Spiderweb Software surviving in indie games since 1994
hu3, 2023-05 · Strong recommendation · in “1999 Game Developers Conference (GDC) Recordings Archive”
“Here's a talk from a very old indie company”
Indie perspective on life before and after Steam
Jach, 2019-07 · Recommendation · in “Epic Games Supports Blender Foundation with $1.2M”
“Great talk from the author”
Retrospective on staying in game-making since 1994
ahaferburg, 2019-07 · Recommendation · in “The Glorious, Profitable, Inescapable Art of Addiction”
“He has a really good GDC talk that goes into more detail”
Detail on why Vogel operates as he does
eropple, 2019-08 · Recommendation · in “Why All of Our Games Look Like Crap”
“a humour-laced talk, enjoyable”
Humorous talk from 25 years of indie experience
BrS96bVxXBLzf5B, 2021-07 · Recommendation · in “Getting sweet patron money on the modern internet (2020)”
“The author did a great GDC talk about being an indie developer in the brick and mortar, pre-steam days.”
Selling games in the pre-Steam shareware era
Rd6n6, 2021-07 · Recommendation · in “Getting sweet patron money on the modern internet (2020)”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: indie games, spiderweb software, steam, gdc, game business
Also recommended by the same people
talkClojure for Java Programmers Part 1 - Rich HickeyClojureTV · 2 HN recommenders · 2013–2022
talkInvited Talk - Guy SteeleClojureTV · 7 HN recommenders · 2017–2023
explainerRichard Feynman talks about lightsdfhsfh · 4 HN recommenders · 2018–2025
demoSketchpad, by Dr. Ivan Sutherland with comments by Alan KayDavid Carroll · 3 HN recommenders · 2013–2024
commentaryThe Witness - A Great Game That You Shouldn't PlayJoseph Anderson · 1 HN recommender · 2021–2025
talkThe Tragedy of systemdlinux.conf.au · 16 HN recommenders · 2019–2025
documentaryThis is Financial AdviceFolding Ideas · 9 HN recommenders · 2023–2026
talkBob Nystrom - Is There More to Game Architecture than ECS?Roguelike Celebration · 3 HN recommenders · 2020–2026