How to Survive in Gamedev for Eleven Years Without a Hit
What it is
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Why Hacker News recommends it
Recommended in indie and solo game development threads as a grounded account of making a living in games.
- 3 people recommended it
- 3 different months
- 0 strong recommendations
- first 2017, last 2024
What HN commenters said
“TL;DR: prepare for this to happen, and build a long tail of games/sales.”
Prepare for no hit and build a long tail of games
angarg12, 2017-11 · Recommendation · in ““I thought I could ship at least 700 units to stay in business””
“Have a look at some grounded experiences from other folks”
Grounded experiences on surviving in game development
KronisLV, 2023-03 · Recommendation · in “Ask HN: Any solo game developers here?”
“you can redefine your idea of "success" a little and make a comfortable living”
Redefine success to make a comfortable living in games
Firmwarrior, 2023-06 · Recommendation · in “Making Games”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: indie games, gdc, long tail, game sales, solo developer
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